Films and TV, Game Cinematics films
Specialize on high-detail texturing, shading and lighting. Also have a skills of modeling/sculpting character and hard surface, building topology for rigging and animation, images composition.
Ready for long- time team working.
Digital sculpting: Zbrush
Texturing: Mari, Photoshop
Renders: Arnold, Redshift
Additional programs: 3ds Max, Vray, UVLayout, HoudiniFX Mantra, Mudbox, Davinci Resolve, Adobe Premier.
Demo Reel on request